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All Things Fun! Presents....
Play For Keeps! |
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Play for Keeps is the name for the exclusive monthly game program
created by the gang at All Things Fun! Every
Wednesday Evening All Things Fun! hosts our Open Game
Night. And every week we have dozens of folks that come in and
share their games with new players. (The only rule we have for
Open Game Night is that the game must be in print and available through
distribution. This way if others fall in love with the game we can
get more copies!)
Once a month during our Open Board Game Night we feature a single game,
form groups and play the featured game. The cool part here is that
the winner of the game gets to take that game home with them. We
do charge a small entry fee to play (usually between $2-$5 depending on
the game.) It's a great way to learn a new game and have an
evening of inexpensive fun. And maybe you'll win and take home a
new game! |
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The next Play For Keeps Game:

Wednesday, March19, 20 @
6:30pm
Entry Fee: $3
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Diplomacy
At the turn of the
20th century, the seven Great European Powers engage in an
intricate struggle for supremacy. Military forces invade and
withdraw, shifting borders and altering empires with subtle
maneuvers and daring gambits.
Form alliances and
unhatch your traitorous plots as you negotiate and outwit—in a
delicate balance of cooperation and competition—to gain
dominance of the continent! In Diplomacy, your success
hinges not on the luck of the dice, but your cunning and
cleverness.
For 2 - 7 players, for ages 12 and up.
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Previous Play for Keeps
Titles and Winners! |
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America in the 19th century: railroads are booming! Pioneer
spirit and vision are everywhere. Everyone wants to be the first
to build a railroad network across the country. Each player gets
a set of five cities and must build a network (with the help of
the other players) to connect all five cities. The first player
to connect his five cities wins the round. The others lose
points based on how far their unconnected cities are from the
network. Who will be the first to connect his cities? Is it
Casey, who was the first to build through the mountains to the
west? Or Annie, who was the one who best made use of the others'
tracks? |
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Can you break into the world's
toughest computer systems? In Hacker, players sail through the
Net, competing to invade the most systems. The more systems you
crack, the more you learn, and the easier your next target is.
You can find back doors and secret phone lines, and even crash
the systems your rivals are using. But be careful. There's a
Secret Service Raid waiting for you! |
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December 2007
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You are an astronaut in the future competing to discover the
most valuable planets and biggest star systems in this exciting
and delightful game that combines three familiar game mechanics
into one elegant retro-60's gaming experience. Strategic
tile-placement, point-to-point movement, and clever use of cards
enable you to build your own constantly expanding universe on a
large-as-space-itself 23-1/2" x 33" game board. A game
for 2-4 players; ages 12 & up
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November 2007
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Sucking Vacuum is an
easy to learn, fast action strategy game for 3 to 6 players.
Players assume the role of the doomed astronauts searching for
equipment and struggling to escape the doomed space station.
They must make their way through a randomly assembled map of the
International Space Station while fighting off attacks of other
players who are trying to escape themselves. An abstract board
game for 3 to 6 players ages 13 & up. |
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October 2007
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Please Don't Feed
the Monsters. In the modern world,
the things that go bump in the night are real. As a vampire, werewolf,
mummy, poltergeist or zombie, you stalk the city after dark, searching
for human victims to sate your inhuman appetites. Be it blood, bones,
brains, organs or spirit that you crave, you prowl the shadows in search
of prey. But your victims are not helpless! They run for their lives and
do whatever it takes to survive. Other monsters may even devour your
intended prey, whether for sustenance or to spite you. For 2 to 5 players; ages 10 & up.
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September 2007
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No duck is safe in Sitting Ducks Gallery,
where the object is to maneuver your ducks down the row and avoid
getting in the line of fire! Get your ducks out of the water
before feathers start flying, because cards can target, shoot, or move
the line in various ways! If your birds of a feather can stick
together and keep from getting hit, you could be the last Sitting Duck
in the lake! For 3 to 6 players; Ages 10 to Adult; 20-30 minute play
time.
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August 2007
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The nefarious Pirate King has stolen Her Majesty's Ship, the Sea
Hammer, pride of the Royal Navy. Furious, the Queen has offered a
great reward to the person who can retrieve it. As one of the advisors
to the Queen, you have chosen an officer of the Royal Navy to pursue the
Pirate King. Of course, it might take a thief to catch a thief, so
you've also conscripted a vicious pirate from the Queen's dungeons. Now
they are preparing to enter the dreaded Lair of the Pirate King. Will
one of them be the first to recover the Sea Hammer? Or will one
of your rivals receive the Queen's reward instead? |
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July 2007
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In Wits & Wagers
each player writes a guess to a question such as “In what year did the
bikini swimsuit makes its first appearance?” or “How many feet wide
is an NFL football field?” and places it face-up on the betting mat.
Think you know the answer? Bet on your guess. Think you know who the
experts are? Bet on their guess. Strike it big and you’ll be cheering
like you just hit the jackpot! |

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June 2007

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Killer Bunnies is
a fast paced, action filled card game, in which you must try to keep as
many Bunnies alive as possible, while eliminating your opponents'
Bunnies. The problem: Your opponents are armed with weapons and will
stop at nothing to keep you from winning the game, which can be
dreadfully vengeful, horribly nasty, hilariously messy, and just plain
fun! Can you keep from being attacked by the whimsical Whisk or
the torching Flame Thrower? Defend your Bunnies with the Magic Spatula
or use the Feed the Bunny card to starve our an opponent! It's
off-the-wall strategic fun where the goal is to survive and claim the
Magic Carrot to win the game! |
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May 2007

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Go down in the dungeon.
Kill everything you meet. Backstab your friends and steal their stuff.
Grab the treasure and run. This award-winning card game, designed
by Steve Jackson captures the essence of the dungeon experience . . .
with none of that stupid role-playing stuff. You and your friends
compete to kill monsters and grab magic items. And what magic items! Don
the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of
Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by
slaughtering the Potted Plant and the Drooling Slime, and work your way
up to the Plutonium Dragon . . . |
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April 2007
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A clever tile-laying
game. The southern French city of Carcassonne is famous for its unique
Roman and Medieval fortifications. The players develop the area around
Carcassonne and deploy their followers on the roads, in the cities, in
the cloisters, and in the fields. The skill of the players to develop
the area will determine who is victorious. |
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March 2007
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For the glory of the
Emperor, these brave charioteers stand before you today to face the
deadliest race track ever devised - Arena Maximus! The winner
will receive the laurels of victory and the mantle of immortality from
the Emperor himself. The losers will die and be erased from the annals
of history. Will you dare to wager everything on one race? Immortality
or oblivion await you on the Arena Maximus! |
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February 2007
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In Monsters Menace
America you can do whatever you want, whenever you want. Who's going
to stop you? Well, that's the rub. You're not the only giant
monster. Other monsters are running around smashing the stuff that's
yours to smash, eating the things that are yours to eat. It has to stop!
It will stop -- soon, you sense. An epic battle looms on the horizon
between you and all the other monsters. When the time comes, will you be
ready?
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January 2007
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Six intrepid explorers
have braved the jungle of Naunos in their search for the legendary
Monkey Skull Temple: The Hunter, the Archaeologist, the Botanist, the
Jungle King, the Mineral Hunter, and the Biologist. They have all
contributed to the journey so far, but now the temple draws near, and
only one of them will claim its glorious discovery. Yet the lands before
the temple are covered with pits of treacherous quicksand and jungle,
and the adventurers cannot traverse the dangerous distance without
helping each other. |
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December 2006
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You and a few of your
millionaire friends have invested in a plot of land in the heart of Las
Vegas. Each of you has one year to plan and build a luxury hotel/casino
on the site. Just to make things interesting, you've put a little wager
on your venture -- when the doors open, the builder of the most famous
hotel/casino wins ownership of the entire block! |
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